How is Mum today? Now you know.

Six evidence-informed cognitive and physical training games, fifteen minutes a day, using only the tablet camera — no extra hardware. Every Monday, a plain-language report arrives for the family.

When did you last really ask: “How is Mum today?”

Most of us don't live under the same roof any more. Every call is the same few lines; she always says “I'm fine, everything's fine.” But the question in your heart never gets an answer.

A blank space between check-ups — Months pass between doctor visits. Whatever changes in between, nobody sees.

“Seems a bit worse” is not an answer — Guessing from gut feel means worrying either too early or too late. What you need is a trend, not a feeling.

Peace of mind can't be bought in a shop — Supplements, massage chairs, health products — you've bought them all, and none of them tells you how she actually is.

A loop that tells you, every single week

Day one: a warm-up baseline — Ten minutes of mini-games to find her own starting point. A game baseline, not a diagnosis.

Daily: three games, twelve minutes — Auto-selected, difficulty adapts to her, always winnable. The camera watches movement; the mic hears answers.

Throughout: AI measures performance — Reaction time, movement range, accuracy — all analysed on the device. Nothing is filmed.

Every Monday: the report reaches you — One chart, one sentence, at most one flag. Useful because it's readable.

Trend alerts: know earlier, ask earlier — Only three consecutive weeks of change raises a flag — framed as “worth mentioning at the next check-up.”

Fun first — that's what makes it last

Walk & Answer — Move, think, respond.

Quick Eyes Quick Hands — Dim sum speed.

Hold It In Mind — Hold the list.

Healthy Rhythm — Heart in rhythm.

Remember Them — Faces that matter.

Safe Driver — Stop, look, go.

Weekly family report — Four trend lines: speed, memory, attention, activity. Delivered every Monday.

Four promises

The camera never films — It only watches movement. Nothing is recorded, nothing leaves the device.

Evidence-informed design — Every game maps to a published research training paradigm. No invented “brain health” claims.

Cantonese-first — Voice, content and daily life references in the language Hong Kong elders know best.

No hardware — One tablet is everything. No wristbands, no sensors, no installation.

HK$2.2 a day to know how Mum is

Free HK$0; Standard HK$68/mo; Family HK$98/mo

Sanospark is a cognitive and physical engagement tool. It is not a medical product and provides no diagnosis or medical advice.